Universal Armour Gadgets

The following gadgets are universal and can apply to armours found in any era, provided all gadget-specific restrictions are observed.

Environment Seal

Since many armors are designed with a particular environment in mind, this gadget provides the wearer protection from harsh conditions.

The environment seal gadget transforms any armour into a stable and insulated artificial environment. This provides the wearer with the right amount of breathable air and external pressure to assure comfort and survival for up to eight hours, ensuring that the armour can function in the extremes of the deep sea or deep space, along with any environment in between. Only certain types of armour can handle this modification and those that do usually integrate a sealed helmet, body glove, and emergency air tanks to generate internal atmosphere.

Restrictions: Medium, heavy, or powered armour only.
Purchase DC Modifier: +4.

Integrated Equipment

A particular piece of non-weapon equipment has been integrated into the armour and can be used by the armour's wearer at any time. This gadget is often used to add features such as glow-lamps or duracable to armour, though it is not limited to those applications. Indeed, some armors are intended to make their wearers into independent one-person armies, and sport a dozen or more such equipment integrations.

When selecting the integrated equipment gadget, choose a piece of equipment. That equipment is integrated into the base armour and can be used at any time. Additionally, you must choose whether or not the equipment may be physically separated from the base armour or not at the time of purchase. This gadget may be selected multiple times, each time adding a single additional piece of equipment to the base model.

Restrictions: The character must also purchase the piece of equipment to be integrated separately from the armour, before the gadget modification is made.
Purchase DC Modifier: +2.

Integrated Weapon

Some armors are designed with specific combat purposes in mind and build in certain weapons as standard equipment. Examples run from a pair of pop-out wrist blades to shoulder-mounted plasma cannons. Additionally, many armors link their weapons to integrated heads-up displays, turning the user into a walking combat machine.

When selecting the integrated weapon gadget, choose a single weapon. That weapon is integrated into the base armour and can be used at any time. Additionally, you must choose whether or not the weapon may be physically separated from the base armour or not at the time of purchase. This gadget may be selected multiple times, each time adding a single additional weapon to the base armor.

Restrictions: The character must also purchase the weapon to be integrated separately from the base armour, before the gadget modification is made.
Purchase DC Modifier: See text.

Storage Compartment

A simple but often overlooked modification that can be of great benefit in almost any situation is the ability to store and carry small items in a safe place. The storage compartment gadget accomplishes just that, incorporating an empty space where other objects can be carried by the wearer with relative ease. Each storage compartment gadget allows the wearer to carry two items of size Small or smaller in a container built into the armour. This gadget may be taken multiple times, each time providing another compartment where small items may be carried.

Restrictions: None.
Purchase DC Modifier: +1.

Techno-Organic Makeup

Though the technology of Earth is based on electronics and mechanics, some alien cultures may have developed technology based on living organisms working in harmony for an intended purpose. Additionally, advanced civilisations may make use of certain biological forms of technology integrated with their own mechanical devices to form a techno-organic hybrid capable of performing certain tasks with increased efficiency.

An armour with the techno-organic makeup gadget is composed of living tissue or a biological/mechanical hybrid material. Unlike normal armors, armour with this gadget heals itself at a rate of one hit point per hour when damaged. Additionally, armour with this gadget is susceptible to diseases and poisons specifically designed to target techno-organic material.

Restrictions: None.
Purchase DC Modifier: +4.

Ultralight Composition

The development of new and experimental alloys constantly allows armour technology to advance to the point where once bulky and heavy armors become as easy to carry as lighter models. Any armour with the ultralight composition gadget weighs significantly less than similar pieces of armour and is more easily used and worn. The armour reduces its Armour Check Penalty (if any) by 1.

Furthermore, the armour's speed limitation is increased by 5 feet (to a maximum of the user's normal speed). So, for example, an armour with an Armour Check Penalty of 2 and a speed limitation of 20 feet now has an Armour Check Penalty of 1 and a speed limitation of 25 feet.

Restrictions: None.
Purchase DC Modifier: +4.

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2011-11-25