The most basic replacement limbs and organs don't bestow any special benefits, but they suffer the usual drawbacks (see Benefits and Drawbacks, above). Some replacements of higher PL are built to counter certain drawbacks, as noted. They don't add measurably to the recipient's weight.
Each replacement description includes the following information:
What the cybernetic replacement allows its recipient to do.
Replacements can be external or internal. External replacements are subject to sunder attacks; internal replacements are not.
The hardness and hit points of the replacement. Internal replacements don't have hardness.
The purchase DC of the replacement (or the components to build it), at its specified Progress Level. Cybernetic attachments are cheaper to buy at higher Progress Levels; for each raised step in Progress Level, reduce the purchase DC by 2.
The level of license required to purchase the replacement legally, and an appropriate black market purchase DC modifier.
Artificial Organ
An artificial organ fully replaces a defective or destroyed biological organ, such as a heart, lung, eye, or ear.
Benefit:
The artificial organ duplicates the function of its
biological counterpart. It provides no special game benefits.
Type: Internal.
Hardness/Hit Points: /2.
Base Purchase DC: 19.
Restriction: None.
Prosthetic Arm
A prosthetic arm fully replaces a lost or destroyed biological arm. The prosthetic arm may begin at the shoulder, elbow, or wrist.
Benefit:
The prosthetic arm duplicates the function of its
biological counterpart. It provides no special game benefits.
Type: External.
Hardness/Hit Points: 3/5.
Base Purchase DC: 17.
Restriction: None.
Prosthetic Leg
A prosthetic leg fully replaces a lost or destroyed biological leg. The prosthetic leg may begin at the thigh, knee, or ankle.
Benefit:
The prosthetic leg duplicates the function of its biological counterpart. It
provides no special game benefits.
Type: External.
Hardness/Hit Points: 3/7.
Base Purchase DC: 17.
Restriction: None.
Artificial Organ Upgrade
This upgraded version of the PL 5 artificial organ not only replaces a defective or destroyed biological organ but is also more resilient than its technological predecessor.
Benefit:
The artificial organ upgrade duplicates the function of its biological counterpart
and cannot be disabled if the recipient takes massive damage (see Massive Damage Effects).
Type: Internal.
Hardness/Hit Points: /4.
Base Purchase DC: 21.
Restriction: None.
Prosthetic Arm Upgrade
This upgraded version of the PL 5 prosthetic arm not only replaces a lost or destroyed arm but is also more resilient than its technological predecessor.
Benefit:
The prosthetic arm upgrade duplicates the function of its biological counterpart
but has a greater hardness and more hit points than the basic PL 5 prosthesis.
Type: External.
Hardness/Hit Points: 5/10.
Base Purchase DC: 19.
Restriction: None.
Prosthetic Leg Upgrade
This upgraded version of the PL 5 prosthetic leg not only replaces a lost or destroyed leg but is also more resilient than its technological predecessor.
Benefit:
The prosthetic leg upgrade duplicates the function of its biological counterpart
but has a greater hardness and more hit points than the basic PL 5 prosthesis.
Type: External.
Hardness/Hit Points: 5/15.
Base Purchase DC: 19.
Restriction: None.
Advanced Artificial Organ
This advanced version of the PL 5 artificial organ and PL 6 upgrade not only replaces a defective or destroyed biological organ but is also more resilient and less impairing than its technological predecessors.
Benefit:
The advanced artificial organ duplicates the function of its biological
counterpart and cannot be disabled if the recipient takes massive damage (see
Massive Damage Effects). In addition, the advanced organ does not count toward
the total number of cybernetic attachments the recipient can have before taking
negative levels (see Number of Attachments).
Type: Internal.
Hardness/Hit Points: /4.
Base Purchase DC: 24.
Restriction: None.
Advanced Prosthetic Arm
This upgraded version of the PL 5 prosthetic arm and PL 6 upgrade not only replaces a lost or destroyed arm but is also more resilient and less impairing than its technological predecessors.
Benefit:
The advanced prosthesis duplicates the function of
its biological counterpart. In addition, this advanced prosthesis does not
count toward the total number of cybernetic attachments the recipient can have
before taking negative levels (see Number of Attachments).
Type: External.
Hardness/Hit Points: 5/10.
Base Purchase DC: 22.
Restriction: None.
Advanced Prosthetic Leg
This upgraded version of the PL 5 prosthetic leg and PL 6 upgrade not only replaces a lost or destroyed leg but is also more resilient and less impairing than its technological predecessors.
Benefit:
The advanced prosthesis duplicates the function of
its biological counterpart. In addition, this advanced prosthesis does not
count toward the total number of cybernetic attachments the recipient can have
before taking negative levels (see Number of Attachments).
Type: External.
Hardness/Hit Points: 5/15.
Base Purchase DC: 22.
Restriction: None.