Tools for the Trade
The gadget system is a way to customise weapons, armour, and equipment to more appropriately fit a given campaign or character. Since each campaign will likely use very different items based on its unique setting, the gadget system allows total freedom in designing specific models of equipment from the generic base items found throughout this chapter.
Using the gadget system is a simple matter of mixing and matching various elements of a piece of gear until it fits what is needed.
First, pick a base weapon, armour, or piece of equipment to be modified. Select a gadget for the appropriate type (armour gadgets for armour, and so on) that is either a universal gadget or a gadget from the same (or lower) Progress Level. Modify the Purchase DC of the base item according to the gadget's instructions, and then purchase the gadget-modified item as normal. Some gadgets have additional restrictions placed on them that must be considered before making the gadget modification.
The Information Age
The Information Age is the era closest to our own in terms of technology level. Most of the weapons and equipment from the Information Age are similar to those in our own world and are usually evolutions of currently existing technology. Many near-future campaigns make use of Information Age technology as their primary source of gear.
The Fusion Age
The Fusion Age is the first step to technology that seems to be beyond the reach of current scientific knowledge. Gear from this Progress Level is typically a stretch of the imagination, but could eventually be derived from current technology.
The Gravity Age
The Gravity Age sees many of the most revolutionary changes to technology, particularly to technology used on the battlefield. Plasma weapons are finally made small enough to become practical for battlefield use, while the first powered armors begin to take shape. The advent of gravity-related technology brings some new forms of construction as well, incorporating new gravity-based technologies in practical ways.
The Energy Age
The Energy Age sees the miniaturisation of most power production systems, allowing for more powerful personal weapons and travel to distant stars. The invention of the StarDrive connects the far flung reaches of the galaxy in new ways, and almost any technology imaginable is available in civilised areas.