Vehicle Gear

The following equipment can be purchased and installed on any vehicle of Progress Level 6 or higher (unless noted otherwise). In most cases, purchasing vehicle gear requires a Wealth check separate from the Wealth check to acquire the vehicle.

Anti-Accident System

Anti-accident systems use airbags, fire-retardant foam, no-skid brakes, gyroscopic stabilisers, and other safety features to improve a driver's chances of surviving or averting accidents.

The system reduces collision damage by half, though this only applies to the vehicle equipped with an anti-accident system.

Further, the operator of a vehicle so equipped gains a +2 equipment bonus on Drive or Pilot checks to make hard brake or hard turn maneuvers.

Purchase DC: 17.
Restriction: None.

Autocomp, Driver

A driver autocomp consists of an onboard computer with AI software capable to operating a vehicle, thereby removing the need for a driver or pilot. Most vehicles equipped with a driver autocomp still retain a driver's seat, allowing the vehicle to be controlled manually if the autocomp is deactivated or disabled. Disabling a driver autocomp requires a successful Disable Device check (DC 15).

The driver autocomp's modifier on all Drive or Pilot checks, as well as its purchase DC, depends on the quality of the system's AI software; see Table: Driver Autocomps for details.

Purchase DC: See Table.
Restriction: None.

Driver Autocomps

Driver AutocompSkill ModifierPurchase DC
Roadlord AI-DA+012
Pegasus AI-200+215
Dervish AI-400+418
Twister AI-800+821
Zephyr AI-1200+1224

Autocomp, Gunner

A gunner autocomp is an onboard computer with AI software capable of automatically aiming and firing all of a vehicle's mounted weapons, thereby removing the need for one or more gunners. Most vehicles equipped with a gunner autocomp still allow the vehicle's weapons to be controlled manually if the autocomp is deactivated or disabled. Disabling a gunner autocomp requires a successful Disable Device check (DC 15).

The gunner autocomp's attack bonus, as well as its purchase DC, depends on the quality of the system's AI software; see Table: Gunner Autocomps for details.

Purchase DC: See Table, and increase the purchase DC by +1 for each additional weapon after the first.
Restriction: Licensed (+1).

Gunner Autocomps

Gunner AutocompAttack BonusDC
Marksman AI-GA 215
Rattlesnake AI-GX +018
Adder AI-G2 +221
Deadeye AI-G4 +424
Hotshot AI-G8 +8/+327

Increase the purchase DC by +1 for each additional weapon after the first.

Remote Shutdown System

This public safety feature, introduced at Progress Level 6, is required by law on all civilian vehicles. The remote shutdown system consists of a microcomputer attached to the vehicle's electrical system plus a microantenna.

At a coded signal from an authorised law enforcement officer (via a dashboard-mounted unit installed in most police cruisers), the remote shutdown system switches off the vehicle, bringing it to a slow, safe stop (and, in the case of flying or hovering vehicles, a safe descent).

Law enforcement agencies maintain huge databases of codes for civilian vehicles, enabling officers to quickly determine the code for a vehicle by make, model, year, or license plate. Searching for a code requires a full-round action. Entering the code to shut down the vehicle is an attack action.

This system is installed on all civilian vehicles. Acquiring a civilian vehicle without a remote shutdown system or acquiring a vehicle with an altered code (so that the owner can shut it down, but no one else can) is treated like buying an illegal item. Removing the system is an illegal act requires a successful Disable Device check (DC 15). Changing the code also an illegal act requires a successful Computer Use check (DC 30).

An installed remote shutdown system does not increase a vehicle's purchase DC.


Vehicular Armour

Armour can be welded or otherwise fixed securely to a vehicle's chassis, providing an equipment bonus to the vehicle's Defence. Vehicular armour also makes a vehicle more ungainly, imposing a penalty on the vehicle operator's Drive or Pilot checks. Vehicular armour does not require a special license to purchase.

Installing armour on a vehicle requires 12 hours and a Craft (mechanical) check (DC 20). Armour can be removed in half the time with a successful Repair check (DC 20).

Different types of vehicular armour are described below, complete with the following statistics:

Equipment Bonus: The equipment bonus that the armour provides to the vehicle.

Drive/Pilot Check Penalty: Apply this penalty to the vehicle operator's Drive or Pilot checks.

Purchase DC: The cost of the vehicular armor.

Alumisteel Armour (PL 5)

This easy-to-acquire alloy is lightweight and reasonably strong.

Equipment Bonus: +5.
Drive/Pilot Check Penalty: 3.
Purchase DC: 15 + the vehicle's hardness.

Duraplastic Armour (PL 5)

Duraplastic armour is made of advanced plastic polymers, like carbon fibre and high-grade Fiberglas. Although relatively cheap and light, it doesn't offer tremendous protection.

Equipment Bonus: +3.
Drive/Pilot Check Penalty: 2.
Purchase DC: 10 + the vehicle's hardness.

Duralloy Armour (PL 6)

Duralloy is harder, heavier, and more durable than alumisteel.

Equipment Bonus: +8.
Drive/Pilot Check Penalty: 4.
Purchase DC: 15 + the vehicle's hardness.

Resilium Armour (PL 6)

Resilium is more malleable alloy than duralloy, although not as strong.

Equipment Bonus: +6.
Drive/Pilot Check Penalty: 2.
Purchase DC: 10 + the vehicle's hardness.

Crystal Carbon Armour (PL 7)

"Grown" in orbital laboratories, crystal carbon is a composite fibre material that narrowly outperforms neovulcanium (see below) on the battlefield.

Equipment Bonus: +10.
Drive/Pilot Check Penalty: 4.
Purchase DC: 20 + the vehicle's hardness.

Neovulcanium Armour (PL 7)

Similar to duralloy, neovulcanium uses plasma-forging techniques to create an alloy of surprising resilience.

Equipment Bonus: +10.
Drive/Pilot Check Penalty: 5.
Purchase DC: 15 + the vehicle's hardness.

Megatanium Armour (PL 8)

Sandwiched layers of crystal carbon and neovulcanium held in a magnetic matrix, megatanium is exceedingly hard and durable.

Equipment Bonus: +12.
Drive/Pilot Check Penalty: 5.
Purchase DC: 20 + the vehicle's hardness.

Reactive Armour (PL 8)

Consisting of layers of insulating gel or compressed gas between cerametal sheets, reactive armour provides the same protection as crystal carbon armour but is considerably cheaper and easier to produce.

Equipment Bonus: +8.
Drive/Pilot Check Penalty: 2.
Purchase DC: 15 + the vehicle's hardness.

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2011-11-25