d20 Modern/Future, Early Game, rotating GMs
A team of explorers representing the British Commonwealth travel through the Chappa'ai.
This is the rotating GMs game, everyone creates a character and takes turns running an adventure.
Not sure how to set the purchase DC, as you can't buy them or sell them. They are alien artifacts, so should be quite valuable.
Staff Weapon
A Staff Weapon is unbalanced and horribly inaccurate, So -1 to Hit at range, but counts as a two handed weapon in melee, doing d8 damage.
Powered by a Liquid Naqahdah core, it has effectively unlimited ammo.
Zat'nik'tel
Any model hit by a Zat, as a ranged touch attack, must pass a DC 17 Fortitude save or be Stunned for d4 rounds. On taking a second hit in quick succession, the target must make a DC 15 Fortitude Save or drop to -1 HP.
This is based on the performance of the weapon in the Series, but I'm worried it makes it too powerful in the game. With unlimited ammo, stun and kill abilities, why not always use them for close up work?
Academic, Human, Smart 1/Fast 2
| Str | 10 | - | Int | 14 | 2 |
| Dex | 13 | 1 | Wis | 13 | 1 |
| Con | 12 | 1 | Cha | 13 | 1 |
| Save | Total | Base | Ability | Misc |
| Fortitude | 1 | - | 1 | - |
| Reflex | 3 | 2 | 1 | - |
| Will | 2 | 1 | 1 | - |
| Weapon | Attack | Damage | Special |
| +3 | 2d6 | ||
| +2 | 2d6 | ||
| +1 | d4 |
Criminal, Human, Smart 3/Fast 2
| Str | 10 | - | Int | 16 | 3 |
| Dex | 15 | 2 | Wis | 14 | 2 |
| Con | 15 | 2 | Cha | 13 | 1 |
| Save | Total | Base | Ability | Misc |
| Fortitude | 3 | 1 | 2 | - |
| Reflex | 5 | 3 | 2 | - |
| Will | 4 | 2 | 2 | - |
| Weapon | Attack | Damage | Special |
| +4 | 2d6 | ||
| +3 | 2d6 | ||
| +1 | d4 |
Scientist, Human, Fast 1/Smart 2
| Str | 10 | - | Int | 17 | 3 |
| Dex | 15 | 2 | Wis | 11 | - |
| Con | 13 | 1 | Cha | 9 | -1 |
| Save | Total | Base | Ability | Misc |
| Fortitude | 1 | - | 1 | - |
| Reflex | 3 | 1 | 2 | - |
| Will | 2 | 2 | - | - |
| Weapon | Attack | Damage | Special |
| +3 | 2d6 | ||
| +2 | 2d6 |
Doctor, Human, Fast 4
| Str | 14 | 2 | Int | 12 | 1 |
| Dex | 15 | 2 | Wis | 11 | - |
| Con | 16 | 3 | Cha | 11 | - |
| Save | Total | Base | Ability | Misc |
| Fortitude | 4 | 1 | 3 | - |
| Reflex | 8 | 2 | 2 | 4 |
| Will | 2 | 1 | 1 | - |
| Weapon | Attack | Damage | Special |
| +4 | 2d8 | ||
| +4 | d6+2 | ||
| +4 | d6+2 |
Military, Human, Fast 2/Tough 2
| Str | 16 | 3 | Int | 12 | 1 |
| Dex | 18 | 4 | Wis | 13 | 1 |
| Con | 16 | 3 | Cha | 15 | 2 |
| Save | Total | Base | Ability | Misc |
| Fortitude | 5 | 2 | 3 | - |
| Reflex | 6 | 2 | 4 | - |
| Will | 1 | - | 1 | - |
| Weapon | Attack | Damage | Special |
| +6 | 2d8 | ||
| +6 | 2d6 | ||
| +5 | d4+4 | Mounted on Rifle |
Military, Human, Fast 4
| Str | 11 | - | Int | 14 | 2 |
| Dex | 18 | 4 | Wis | 14 | 2 |
| Con | 16 | 3 | Cha | 13 | 1 |
| Save | Total | Base | Ability | Misc |
| Fortitude | 4 | 1 | 3 | - |
| Reflex | 7 | 3 | 4 | - |
| Will | 4 | 2 | 2 | - |
| Weapon | Attack | Damage | Special |
| +8 | 2d10 | +1 to Dead Aim (+11 to hit), x6 Scope | |
| +6 | 2d6 |
Military, Human, Fast 4
| Str | 13 | 1 | Int | 11 | - |
| Dex | 16 | 3 | Wis | 11 | - |
| Con | 14 | 2 | Cha | 9 | -1 |
| Save | Total | Base | Ability | Misc |
| Fortitude | 3 | 1 | 2 | - |
| Reflex | 5 | 2 | 3 | - |
| Will | -1 | 1 | - | -2 |
| Weapon | Attack | Damage | Special |
| +6 | 2d8 | UGL | |
| +6 | 2d6 | ||
| +6 | 6d6 | ||
| +4 | d4+1 |
Military, Human, Tough 3
| Str | 12 | 1 | Int | 12 | 1 |
| Dex | 12 | 1 | Wis | 9 | -1 |
| Con | 14 | 2 | Cha | 11 | - |
| Save | Total | Base | Ability | Misc |
| Fortitude | 4 | 2 | 2 | - |
| Reflex | 2 | 1 | 1 | - |
| Will | - | 1 | -1 | - |
| Weapon | Attack | Damage | Special |
| +3 | 2d8 | UGL | |
| +3 | 2d6 | ||
| +3 | d4+1 |
Military, Human, Smart 2/Fast 2
| Str | 13 | 1 | Int | 14 | 2 |
| Dex | 13 | 1 | Wis | 12 | 1 |
| Con | 14 | 2 | Cha | 10 | - |
| Save | Total | Base | Ability | Misc |
| Fortitude | 2 | - | 2 | - |
| Reflex | 3 | 2 | 1 | - |
| Will | 3 | 2 | 1 | - |
| Weapon | Attack | Damage | Special |
| +4 | 2d8 | ||
| +3 | 2d6-1 | Laser (+1 within 30' in shade), Silencer | |
| +3 | d4+1 |
Scientist (Technician), Human, Smart 3
| Str | 8 | -1 | Int | 15 | +2 |
| Dex | 12 | 1 | Wis | 10 | - |
| Con | 12 | 1 | Cha | 9 | -1 |
| Save | Total | Base | Ability | Misc |
| Fortitude | 2 | 1 | 1 | - |
| Reflex | 2 | 1 | 1 | - |
| Will | 2 | 2 | - | - |
| Weapon | Attack | Damage | Special |
| +3 | 2d6 | ||
| +2 | 2d6 | ||
| - | d4-1 |
| Weapon | Damage | Crit | Type | Range | RoF | Mag | Size | Weight | DC | Res |
| Staff Weapon | 2d10 | 20 | Fire | 20' | S | ∞ | Large | 12lbs | 28 | Lic (+1) |
| Zat'nik'tel | Special | - | Electric | 20' | S | ∞ | Tiny | 2lbs | 28 | Lic (+1) |
Staff Weapon: -1 to Hit at range. Two handed Melee Weapon, d8 damage.
| Weapon | Damage | Crit | Type | Range | RoF | Mag | Size | Weight | DC | Res |
| L85 IW, SA80 | 2d8 | x2 | Ball | S,A | 30 | Large | lbs | Mil (+3) | ||
| HK MP5 | 2d6 | x2 | Ball | 50' | S,A | 30 | Large | 6lbs | 20 | Res (+2) |
| FN Minimi Para | 2d8 | x2 | Ball | A | 30 | Large | lbs | Mil (+3) | ||
| AI PM Counter Terrorist | 2d10 | x2 | Ball | S | 10 | Large | lbs | Mil (+3) | ||
| LAW 80 | 6d6 | - | Fire | 100' | Single | 1 | Med | 22lbs | ? | Mil (+3) |
| HK USP | 2d6 | x2 | Ball | SA | 15 | Small | lbs | Lic (+1) | ||
| Walther P99 | 2d6 | x2 | Ball | SA | 16 | Small | lbs | Lic (+1) |
SA80: Has 3 Round Burst setting.
HK MP5: Has 3 Round Burst setting. +1 Masterwork Weapon.
LAW 80: Ignore Hardness 10. 10' blast radius. DC 16 Reflex save for 1/2 damage.
Size changes to Large when deployed. Single shot disposable weapon.
| SA80 | MP5 | Minimi | AI PM | LAW 80 | USP | P99 |