Stargate Recce 6

d20 Modern/Future, Early Game, rotating GMs

A team of explorers representing the British Commonwealth travel through the Chappa'ai.

This is the rotating GMs game, everyone creates a character and takes turns running an adventure.


Goa'uld Weapons

Not sure how to set the purchase DC, as you can't buy them or sell them. They are alien artifacts, so should be quite valuable.

Staff Weapon

A Staff Weapon is unbalanced and horribly inaccurate, So -1 to Hit at range, but counts as a two handed weapon in melee, doing d8 damage.

Powered by a Liquid Naqahdah core, it has effectively unlimited ammo.

Zat'nik'tel

Any model hit by a Zat, as a ranged touch attack, must pass a DC 17 Fortitude save or be Stunned for d4 rounds. On taking a second hit in quick succession, the target must make a DC 15 Fortitude Save or drop to -1 HP.

This is based on the performance of the weapon in the Series, but I'm worried it makes it too powerful in the game. With unlimited ammo, stun and kill abilities, why not always use them for close up work?


Characters

Mission Specialists

India Jessop (Amanda)

Academic, Human, Smart 1/Fast 2

Str 10 -Int 14 2
Dex 13 1Wis 13 1
Con 12 1Cha 13 1

HP: 23
Defence: 16 [4 class][1 equipment][1 dex][- size][- misc]
Save TotalBaseAbilityMisc
Fortitude 1 - 1 -
Reflex 3 2 1 -
Will 2 1 1 -

WeaponAttackDamageSpecial
HK MP5 +32d6
HK USP +22d6
Bayonet +1d4

Val (Crazy)

Criminal, Human, Smart 3/Fast 2

Str 10 -Int 16 3
Dex 15 2Wis 14 2
Con 15 2Cha 13 1

HP: 35
Defence: 20 [5 class][3 equipment][2 dex][- size][- misc]
Save TotalBaseAbilityMisc
Fortitude 3 1 2 -
Reflex 5 3 2 -
Will 4 2 2 -

WeaponAttackDamageSpecial
HK MP5 +42d6
HK USP +32d6
Bayonet +1d4

Maven Farelli (Aly)

Scientist, Human, Fast 1/Smart 2

Str 10 -Int 17 3
Dex 15 2Wis 11 -
Con 13 1Cha 9 -1

HP: 19
Defence: 19 [4 class][3 equipment][2 dex][- size][- misc]
Save TotalBaseAbilityMisc
Fortitude 1 - 1 -
Reflex 3 1 2 -
Will 2 2 - -

WeaponAttackDamageSpecial
HK MP5 +32d6
HK USP +22d6

Military Operatives

Lt Ben Jonson (Levi)

Doctor, Human, Fast 4

Str 14 2Int 12 1
Dex 15 2Wis 11 -
Con 16 3Cha 11 -

HP: 39
Defence: 17 [5 class][- equipment][2 dex][- size][- misc]
Save TotalBaseAbilityMisc
Fortitude 4 1 3 -
Reflex 8 2 2 4
Will 2 1 1 -

WeaponAttackDamageSpecial
SA 80 +42d8
Machete +4d6+2
Baton +4d6+2

Lt Mark Burband (Jack)

Military, Human, Fast 2/Tough 2

Str 16 3Int 12 1
Dex 18 4Wis 13 1
Con 16 3Cha 15 2

HP: 42
Defence: 23 [6 class][3 equipment][4 dex][- size][- misc]
Save TotalBaseAbilityMisc
Fortitude 5 2 3 -
Reflex 6 2 4 -
Will 1 - 1 -

WeaponAttackDamageSpecial
SA 80 +62d8
HK USP +62d6
Bayonet +5d4+4Mounted on Rifle

Sgt Mcloud (Harvey)

Military, Human, Fast 4

Str 11 -Int 14 2
Dex 18 4Wis 14 2
Con 16 3Cha 13 1

HP: 36
Defence: 19 [5 class][- equipment][4 dex][- size][- misc]
Save TotalBaseAbilityMisc
Fortitude 4 1 3 -
Reflex 7 3 4 -
Will 4 2 2 -

WeaponAttackDamageSpecial
AI PM Counter Terrorist +82d10+1 to Dead Aim (+11 to hit), x6 Scope
HK USP +62d6

Cpl William "Curly Bill" Openshaw (Dave)

Military, Human, Fast 4

Str 13 1Int 11 -
Dex 16 3Wis 11 -
Con 14 2Cha 9 -1

HP: 34
Defence: 21 [5 class][3 equipment][3 dex][- size][- misc]
Save TotalBaseAbilityMisc
Fortitude 3 1 2 -
Reflex 5 2 3 -
Will -1 1 - -2

WeaponAttackDamageSpecial
SA 80 +62d8UGL
HK USP +62d6
LAW 80 +66d6
Bayonet +4d4+1

L/Cpl Tony Benedicto (Zak)

Military, Human, Tough 3

Str 12 1Int 12 1
Dex 12 1Wis 9 -1
Con 14 2Cha 11 -

HP: 34
Defence: 16 [2 class][3 equipment][1 dex][- size][- misc]
Save TotalBaseAbilityMisc
Fortitude 4 2 2 -
Reflex 2 1 1 -
Will - 1 -1 -

WeaponAttackDamageSpecial
SA 80 +32d8UGL
HK USP +32d6
Bayonet +3d4+1

L/Cpl Henry Henry (Gav)

Military, Human, Smart 2/Fast 2

Str 13 1Int 14 2
Dex 13 1Wis 12 1
Con 14 2Cha 10 -

HP: 24
Defence: 17 [5 class][1 equipment][1 dex][- size][- misc]
Save TotalBaseAbilityMisc
Fortitude 2 - 2 -
Reflex 3 2 1 -
Will 3 2 1 -

WeaponAttackDamageSpecial
FN Minimi +42d8
Walther P99 +32d6-1Laser (+1 within 30' in shade), Silencer
Bayonet +3d4+1



KIA

Charlie Redman (Aly)

Scientist (Technician), Human, Smart 3

Str 8 -1Int 15 +2
Dex 12 1Wis 10 -
Con 12 1Cha 9 -1

HP: 19
Defence: 15 [1 class][3 equipment][1 dex][- size][- misc]
Save TotalBaseAbilityMisc
Fortitude 2 1 1 -
Reflex 2 1 1 -
Will 2 2 - -

WeaponAttackDamageSpecial
HK MP5 +32d6
HK USP +22d6
Bayonet -d4-1

Goa'uld Ranged Weapons

Weapon Damage Crit Type Range RoF Mag Size Weight DC Res
Staff Weapon 2d10 20 Fire 20' S Large 12lbs 28 Lic (+1)
Zat'nik'tel Special - Electric 20' S Tiny 2lbs 28 Lic (+1)

Staff Weapon: -1 to Hit at range. Two handed Melee Weapon, d8 damage.



Tau'ri Ranged Weapons

Weapon Damage Crit Type Range RoF Mag Size Weight DC Res
L85 IW, SA80 2d8 x2 Ball S,A 30 Large lbs Mil (+3)
HK MP5 2d6 x2 Ball 50' S,A 30 Large 6lbs 20 Res (+2)
FN Minimi Para 2d8 x2 Ball A 30 Large lbs Mil (+3)
AI PM Counter Terrorist 2d10 x2 Ball S 10 Large lbs Mil (+3)
LAW 80 6d6 - Fire 100' Single 1 Med 22lbs ? Mil (+3)
HK USP 2d6 x2 Ball SA 15 Small lbs Lic (+1)
Walther P99 2d6 x2 Ball SA 16 Small lbs Lic (+1)

SA80: Has 3 Round Burst setting.
HK MP5: Has 3 Round Burst setting. +1 Masterwork Weapon.
LAW 80: Ignore Hardness 10. 10' blast radius. DC 16 Reflex save for 1/2 damage. Size changes to Large when deployed. Single shot disposable weapon.



SA 80 HK MP5 FN Minimi AI PM Counter Terrorist LAW 80 HK USP Walther P99
SA80 MP5 Minimi AI PM LAW 80 USP P99
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2011-11-25