d20 Future, Late Game, run by Gav.
The concept was to replicate our usual D&D games, travelling adventure but in space.
Set in a fantasy galaxy with humans spread over dozens of systems, each with their own planets, countries and governments. So far the party have been feuding with the legendary pirate ship "The Black Flag", stealing their buried treasure and are attempting to free an oppressed population controlled by Yuan-ti.
Custom Frigate
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Type: Light Subtype: Frigate Defence: 11 Flat Footed Defence: 9 Autopilot Defence: 3 Hardness: 30 Hit Dice: 15d20 (1200 HP) Initiative Modifier: +2 Pilot's Class Bonus: +5 Pilot's Dex Modifier: +4 Gunner's Attack Bonus: +6 |
Size: Colossal (-8 size) Tactical Speed: 3,500' (7 sq) Length: 360' Weight: 4,800 tons Targeting System Bonus: - Crew: 60 Passenger Capacity: 32/63 Cargo Capacity: 200 tons Grapple Modifier: +16 Base Purchase DC: 60 Restriction: Military (+3) |
Attack:
2 heavy lasers -2 gunner ranged (8d8) and
2 nuke missiles -2 ranged (16d8/19+)
2 CHE missile -2 ranged ()
Attack of Opportunity: +0 2d12x10
Design Specs
Engines:
Induction Engine
Spacial Compressor
Armour:
Vandium
Defence Systems:
Improved Autopilot System
Radiation Shielding
Damage Control System
Point Defence System
Self Destruct System
Sensors:
Class II Sensor Array
Communications:
Laser Transceiver
Radio Transceiver
Weapons:
2 Heavy Lasers (4,000' range increment)
2 Nuke Missile launchers
2 CHE Missile launchers
launcher damaged
Grappling Systems:
Mechanical Grappling Arms
The cargo capacity is split between 150 tons of cargo and a 50 ton capacity landing bay.
Most of the crew are droids, there are 15 skutters, 30 service droids, 10 security droids and 1 replica acting as Bartender.
Much of the ships crew is made up of droids, these are of three basic types I'll give a statblock for here:
For the most lowly tasks on the ship, the one armed and tracked skutters are all that is needed, they have 4 skill ranks.
These droids run the bulk of the ships systems, all have 4 skill ranks for the task they perform.
Not exactly a top class defence model, in fact they are just the same as service droids but with the feat Personal Firearms Proficiency.
Some notes on the star systems the characters have visited so far.
Home system of Captain Nightshade, the game began on a jump from here to Sidi.
This system has a single habitable planet, called Sidi. The planet is divided into countries, characters visited Scon, specifically the city of Paxir. 20th Century tech level mostly, think 1950s Europe.
No stardock.
People of Sidi lacked an effective FTL technology until the players traded a spare Ion Drive with Scon.
A known site of Dragonkin Archeotech. A Mr Dundragon and his family carried several statues on board that turned out to be ages old mecha.
The site of known pirate activity.
Single habitable planet, divided into Vales. Scarvale and Deepingvale are two that have been visited. Lush green planet with most structures made from wood.
Glass stardock. Known trading station for Intergalactic Arms and Narcotics.
First encounter with Aliens (Goblins).
First stories of The Black Flag. Met Goldham the pirate, owner of Polly the Robot Parrot. Met Mendez, Ambassador of Bay.
Nails leaves to join the Goblins in Deepingvale.
Single habitable planet, unified, very high tech.
Simple, industrial stardock.
Arid and desert like world, adobe buildings and cacti.
Attacked by Pirate ship here, it crashed and they were paid by the locals to go round up the Pirates who made it to the planet in escape pods.
Great Ship Builders, the Spear of Destiny was built here.
No habitable planets here, just a vast rubble field remains swirling around the dying star. Some disaster destroyed all the planets.
Bay itself is the name of a large asteroid mining facility here, abandoned and now used as a pirates port. Foul place where everything is damp and greasy due to poor life support systems.
Marked on the Pirate Treasure Map.
Governor Randal rules Bay, he is a known ally of The Black Flag and this is one of it's hideouts.
One fully habitable planet, two partially settled with sealed facilities.
Awesome stardock, very expensive docking fees. Two Taverns plus a fancy Restaurant.
No ships bigger than a launch can land on the planet as they are preserving the environment.
Everything controlled by a complex system of Guilds and Unions.
Known Guild was the Sonsa Guild, based in Kore City on the Sonsa Guild Land Mass.
Everyone who works there works for a Union, who provide workers for the Guilds who own all land and industry. New union members are expected to take a turn on dangerous work on one of the industrial worlds first, before they get to the softer Quart based jobs.
Marked on star charts as "Yer Be Dragons".
No stardock, one habitable planet with desert around the equator and ice at the poles.
One of the systems still held by the ancient Dragonkin Empire.
One large habitable planet, no large land masses, just thousands of tiny islands. Tropical paradise. Governed by Pirates.
Old but tidy and serviceable stardock. Friendly locals.
Marked on the Pirate Treasure Map.
Governor's Mansion is the Double Cross Hacienda, on Doublecross Island. It's symbol is the Crossed Pistols.
The Party stole the buried treasure of The Black Flag from Palm Island.
One habitable planet, a grey and rainy world.
No stardock.
Stayed in the city of Burn, big gang problems.
Party got involved in the feud between the Weirdos and the Donkey Posse.
Nightshade betrays Sven and internal trouble starts.
One habitable planet, dusty desert world. Large land masses with many small settlements linked by long roads.
No stardock.
This is where the party split, with Nightshade, Fails and two droids being left for the Law while the others leave in the ship.
Those that fell behind stay in the town of Rivergate for a while. There is no gate and no river.
One droids only planet. "Meats" are not allowed to land.
Old and worn down stardock, "meats" have to stay here and can work.
One habitable planet, large islands, cool climate, high tech with grav vehicles and robotaxis commonplace.
Glass stardock.
Home to Silas Jones, dealer in Evil/Occult Antiquities.
Home to Professor Ark Hamlin, Yuan-ti Expert. Thanks to the party Hamlin knows that the Yuan-ti are not a race lost to time but are still active in some parts of the galaxy.
Home to Captain Nicola Ogma, practical archaeologist and her ship The Lord of Knowledge.
First encounter with The Enemy. (Who the party still call Gribblers.)
One habitable planet. No one stopped there to find out more about it.
Industrial stardock.
Two habitable planets, Freedom and Liberty. Pilot being the name given to the system and to the stardock.
Huge asteroid mined out acts as the stardock and meeting place for the 23 countries of Freedom and Liberty.
Massively divided system, 23 different countries make up the governments of Freedom and Liberty, each with their own ideas of politics that prevent unified anything.
The last school of magic is here, it being unclear if magic is super advanced tech or true arcane power. Based in Atherias on Freedom and called The Arcane Academy. A magical degree, required to be a qualified Wizard takes about 50 years of study.
First contact with a Fraal.