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Red Wizard is about to die!
No Dark*Matter again this week, instead CROM!Mon, 07 Nov 2011 19:25:34 GMT
Ian is away still so no Dark*Matter again this week. As a replacement late game David has offered to have a go at running a game of CROM!
CROM! is a miniatures based on adventures of Conan the Barbarian, crusher of enemies, observer of those driven before him and lamenting women enthusast.
Back from BLAM 11Mon, 07 Nov 2011 00:39:19 GMT
Just got back from a lovely time at BLAM 11. So much great stuff.
Photos at the link.
Blam 2011 - LIVE
The Captain Blood & Malamute pirate game - BLAM 2011
Silent Invader's Alien Game at BLAM 2011 - lotsa pics
More Return of The Son of The Mummy actionSun, 30 Oct 2011 19:04:08 GMT
Another game report, this time using the models and scenery we're taking to BLAM '11, thanks to Dave, is up now on Lead Adventure.
Addam may be upset by the lack of crotch shots.
End of Stargate, The Return of The Son of The Mummy next weekThu, 20 Oct 2011 23:01:49 GMT
Our end of season cliff hanger for Stargate in the books and we left the team stuck on a Wraith ship installing the Nuke while Atlantis comes under air and ground assault.
Next week it's The Return of The Son of The Mummy. Monster silliness before we begin Addam's Carrion Crown.
The Mummy game report up on LAFFri, 14 Oct 2011 09:26:50 GMT
I've finally sorted through the old photos of a Mummy game we had back early this year. Or was it late last one?
Anyway the all action report is up on Lead Adventure now.
The Return of The Son of The Mummy: The LootThu, 06 Oct 2011 18:33:58 GMT
Here are the two Loot objects our characters have to collect and the Ritual Altar for The Return of The Son of The Mummy.
Here we have The Dagger of Karis and The Casket of Souls. The Dagger is a key that will unlock the Casket and free Karis from his tomb.
And here is the Golden Altar where the ritual must be completed.
The Return of The Son of The Mummy: TeamsWed, 05 Oct 2011 19:04:08 GMT
Back in the mists of time, greedy Prince Karis murdered his father in an attempt to claim the throne of Egypt.
But Karis never sat upon the Throne, the Pharaoh's loyal guardians the Medjai discovered the plot and took terrible revenge.
The Medjai performed upon Karis the Hom Dai, a ritual to seal Karis away as the undead, forever alive but trapped within his sarcophacus.
And there Karis has remained, for 3,000 years.
Until the Treasure Hunters came and disturbed his prison.
Now four powers fight to decide the fate of Karis, and with him the world.
For he would arise a walking disease, a plague upon mankind, an unholy flesh-eater with the strength of the ages, power over the sands, and the glory of invincibility!
And here are our four teams, two of courageous heroes and two of dastardly villains, for The Return of The Son of The Mummy.
Descendants of those who served Prince Karis now seeking to raise him from the dead and return him to power.
The German Army are looking to wield the power of Prince Karis as a weapon, they seek to raise him and use him to conquer the world.
Guardians of the Tomb of Karis, if they can complete the ritual they can seal Karis away for another 1,000 years.
Treasure Hunters from the United States, it was their meddling that has awoken Karis' Guards. They need to complete the ritual to ask him where the loot is kept then send him back to the land of the dead.
The rules and scenario are all locked down and we're happy with them now. Changes from the last game made for a more exciting finish.
I'll post up some pics of the Objectives soon.
The Return of The Son of The MummyWed, 05 Oct 2011 15:44:29 GMT
We have a title for the game.
Still have to do fancier versions of the Event Cards, then the Team Cards and we're set.
The Mummy ProgressTue, 04 Oct 2011 12:06:12 GMT
Further progress on getting The Mummy ready for BLAM.
I've finished the counters and put together mock ups of the Event Cards. Still have the Unit Cards to do.
Painted a pair of DAK troops to replace the Germans we had been using, completing all the figures needed for the game. I'll get some pictures up of all the teams soon.
The Altar is completed, so all the scenery is done. I'm painting a new version of the Dagger on a desert base to fit in better with the scenery.
We'll get another play through tonight before Stargate, trying out the changes after last week game.
The MummyTue, 27 Sep 2011 10:57:14 GMT
The big guy himself, Prince Karis, The Mummy.
All Mummies are from the Gothic Horror range by West Wind.
The Mummy Progress, Mummies!Tue, 27 Sep 2011 10:43:46 GMT
After nine months of being lost in the brain, I've finally been able to sit down and paint again. So I'm back to The Mummy, with some actual Mummies!
Click the image for a close up.
Matakishi's BLAM photosFri, 22 Oct 2010 00:04:51 GMT
Another set of BLAM photos, this time from Matakishi, complete with commentary and comedy. :-}=
BLAM 11 IdeasWed, 20 Oct 2010 13:41:53 GMT
After an hour or so of jibber-jabber on Tuesday we had two leading ideas, Gladiators and Pirates.
Gladiators would be a kind of tournament, with characters facing off in some rounds, and teaming up against other teams or beasts in others. There would be the option of a bring-your-own character element to this game. Dave is looking at some existing rule sets, or we could come up with something ourselves.
The Pirate game would be searching a desert island for buried treasure. 4 Crews of 3, each searching for the treasure. With traps, natives and other hazards along the way. Using Legends of the High Seas for Move/Shoot/Fight with custom cards for priority and adding Random Events Cards and Objective Markers similar to .45 Adventure.
Both games are a bit different to our previous BLAM games, being pseudo-historical without scifi or fantasy elements.
Other ideas that are still possibilities were Daleks Invasion Borkova, The Mummy, Aztec Jungle Adventures and a spot of Stargate Recce.
BLAM 10 is over, time to start preparing for BLAM 11Mon, 18 Oct 2010 09:27:21 GMT
It's over! We all had a great time and people seemed to enjoy our presentation of Dairy of the Dead.
Now is the time to come up with a great plan for next year. I'm thinking Doctor Who, but don't have a fixed idea of a plot yet. My thoughts are divided between foiling a Dalek scheme or evading the Weeping Angels. We can have a beard about it on Tuesday.
Dave took a mountain of photos so I'll try and scrounge some off him and get them posted up here in the next few days, meanwhile there are plenty to see from all the great games on Lead Adventure here:
BLAM TomorrowThu, 14 Oct 2010 16:24:53 GMT
Final touches to
are almost complete. All the cards,
dice, tape measures, counters, minis, vehicles and props are packed up and ready to go. Most of the scenery is finished and
packed up, just a final few touches being added to the buildings today.
Just a few hours now until we set sail for Lead Adventure.
Dairy of the Dead: The SurvivorsWed, 06 Oct 2010 17:15:19 GMT
Here are the bands of Survivors for The Dairy of the Dead as things stand. With luck we should have one, maybe two more by the time BLAM kicks off.

| Character | Weapon | Rng | Sht | Mv | Special |
| Major Davies | Combat Pistol | 10" | 2 | Full | Bad Ass |
| Sgt “Bull” Dogg | SA 80 | 18" | 2 | Half | +1 Sht if Mv None |
| L/Cpl “Skirt” Wolf | SA 80 | 18" | 2 | Half | +1 Sht if Mv None |
| Cpl “Tutu“ Calibre | LSW | 24" | 1 | Half | +1 Sht if Mv None, 1 Reroll, Bad Ass |

| Character | Weapon | Rng | Sht | Mv | Special |
| Uncle Joe | Pistol | 6" | 2 | Full | Bad Ass |
| Petr | Pistol | 6" | 2 | Full | |
| Yuri | Pistol | 6" | 2 | Full | |
| Lev | Pistol | 6" | 2 | Full | |
| Danylo | Pistol | 6" | 2 | Full | |
| Taras | Machine Pistol | 6" | 3 | Full |

| Character | Weapon | Rng | Sht | Mv | Special |
| The Vicar | Machine Pistol | 6" | 3 | Full | |
| Machinegun | 24" | 4 | None | Bad Ass | |
| Mary | Machine Pistol | 6" | 3 | Full | |
| Eve | Submachine Gun | 10" | 3 | Full | |
| John | Rifle | 24" | 1 | Half | 1 Reroll, Bad Ass |

| Character | Weapon | Rng | Sht | Mv | Special |
| Henry Dalton | Sword | - | - | Full | Bad Ass in Melee |
| Terry Maurer | Shotgun | 10" | 1 | Half | Bad Ass within 5" |
| Hugh | Pistol | 6" | 2 | Full | |
| Stan | Pistol | 6" | 2 | Full | |
| Bradley | Pistol | 6" | 2 | Full | |
| Randy Nolan | - | - | - | - |

| Character | Weapon | Rng | Sht | Mv | Special |
| Weird Des | Machine Pistol | 6" | 3 | Full | Bad Ass |
| Sinister Paulie | Pistol | 6" | 2 | Full | |
| Paulie Dexter | Pistol | 6" | 2 | Full | |
| Switch | 2 Pistols | 6" | 3 | Full | |
| Cuthbert | Pistol | 6" | 2 | Full |
Zombie Count UpdateSun, 03 Oct 2010 10:32:32 GMT
Just finished up the bases on another dozen Zeds, that pushes us up to 133 completed.
Also the Church of St Mary is assembled and painted, so that's over to Harvey for detailing.
After running the field stone mould almost non stop for three days, I'm out of plaster again and have a living room filled with drying blocks. Should be plenty to assemble the remaining sections of the Pub on Tuesday, with a bit of luck there may even be enough to build a little shop.
With no scenery on the go today or tomorrow, I'll have a crack at getting the rules summary sheet and unit cards done.
Zombie Count 121Sat, 02 Oct 2010 01:21:24 GMT
I've just finished up another batch of Mantic Zombies, pushing the horde to 121. Painting up Zombies while casting blocks today.
A few more small scenery bits finished as well today, the loose fireplaces for the houses. Also the whole Church is undercoated and I'll get that painted and assembled tomorrow.
A dozen more Zombies are assembled and should get painted tomorrow. I'm aiming now for 150 by BLAM in two weeks time.
Actions in Dairy of the DeadTue, 28 Sep 2010 11:54:39 GMT
A quick rules snippet now, anything that doesn't have it's own rule. Jumping, swimming, breaking into a house or car, climbing through a window, all these things are Actions.
It's very simple, roll a d6, 1 it's a Fuck Up, you've failed in the most spectacular way, made a noise and possibly stunned or even hurt yourself. 2-5 you've managed it but it's taken all your move to so do. 6 you've aced it, completed the Action and get to carry on moving.
Almost everything in the game follows this scheme. 1's being a massive failure, 6's being exceptional sucess.
d6
| 1 | Fuck Up, the worst outcome, make a noise and probably down and face up. |
| 2-5 | Sucess, but that's the end of his turn. |
| 6 | Perfect, a flawless sucess and you can carry on moving and acting this turn. |
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