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revford blog

Shots do not hurt other players (yet)


    Site Search Added

Fri, 25 Nov 2011 18:11:02 GMT

Added a simple search tool to the site, click Search in the menu and use the box that pops down.

   Site Update, Better CSS, Less Javascript

Tue, 07 Sep 2010 12:15:35 GMT

Minor code updates to the site, removing some javascript and replacing it with smarter CSS. Should cause the main page and news post pages to render faster, while improving the way layout is handled for mobile phones and text browsers.

    Audio Player Updated

Sun, 29 Aug 2010 20:32:45 GMT

Updated the media player slightly, simplified it to a one button that switches between play and pause, rather than two individual buttons.

There is also a movie player in the code, but I've got no movies to post at the mo.

Grab the code from the links at the bottom.


media-player.js
media.css

    New Audio Player

Sun, 29 Aug 2010 01:37:42 GMT

Some fiddling about with HTML5 and Javascript has created a new simple media player for the site.

Thanks to the <audio> tag in HTML5 I can move over from the mess of browser and plugin detection scripts I used to have to one simple player. No plugins required.

I've tested it in sensible browsers (Firefox/Chromium/Opera/Safari) on GNU/Linux and MacOS. It should work in recent versions of these and similar browsers for other platforms too.

Mac users will still need to install the Quicktime Components for Free media formats, I use Ogg Vorbis for audio on this site. MacOS doesn't include support for reasons of wanky Apple corporate greed.

Xiph QuickTime Components

     Site Updated

Sun, 02 Aug 2009 13:46:38 GMT

It's been months but I've finally managed to sit down and write some more proper code.

I've replaced more of the Javascript that drives this site with Perl, this means more of the work is carried out offline, on my machine that generates and uploads this site, leaving less work for the web browsers of visitors to do.

Basically that means the whole site should speed up a bit. We should loose that second or so delay before the menu and logo appear.

I've also stopped trying to fix things for IE 6 now. Seriously now if you're still using IE 6 you should either switch to a standards compliant browser [Firefox| Opera|Chrome| Safari|Lynx] or at worst upgrade to a more recent version of IE.

   Javascript Projects

Sat, 07 Feb 2009 07:25:33 GMT

I'm back working with Javascript, building a new random character generator for another game.

Unlike the D&D/Pathfinder generator, this is going to be building full characters, not just basic NPCs.

So this one is a bit of an epic project, but after one night of coding, I've got the data structures defined, the web end working and some very basic output.

I've got a huge mass of data input to do to cover all the basic classes and all their options, then all the random customisation code to write.

Not sure why, but I seem to get the most coding done between 0300 and 0600 after a couple of hours of sleep.

When I'm working on these things, I seem to wake up in the middle of the night with a mass of code in my head I have to get working right away.

It's like I do my clearest thinking when I'm asleep.

     Random Pathfinder NPC, tiny update

Mon, 22 Dec 2008 06:58:52 GMT

I've started to make some tiny updates to my random Pathfinder NPC generator. A few more serious updates are planned.

for a start I've removed the terms Hero and Paragon from the level options, as they are from D&D4, the system we were looking at before we fell for Pathfinder.

Next up will be properly replacing the old D&D3 code with the Pathfinder code, then incorporating any new options from David's Perl NPC generator into this one.

Following on from there, will be stats by points buy (set arrays), rather than dice roll (random number generation).


Pathfinder Mk 1 Complete
Pathfinder NPC

   Javascript Icon

Thu, 25 Sep 2008 00:43:09 GMT

Yet another new icon, this time it's for Javascript news. The icon itself is a combination of the web and code icons I've set up here, recoloured a distincitve red to help it stand out.

Code Cogs + Green Planet = Working World

It's built partly from the Deer Park Globe.

So once again as per the licence, this edit remains available to anyone to use under the LGPL, GPL or MPL licences. Details here.

Image:Deer Park Globe.png

It also uses parts of this public domain Cogs artwork.

Image:Cog-scripted-svg.svg


Working World Working World Working World

     Random Tavern and NPC Generators updated to Pathfinder Beta 1

Tue, 26 Aug 2008 11:24:11 GMT

The Pathfinder Beta 1 book arrived today, so I've updated the Random NPC and Random Tavern generators in line with it.

Tavern

Creates a tavern complete with prices, detailed staff and a menu.
Tavern

Pathfinder NPC

This is a more elaborate NPC generator, so far is creates any PC class and race from 1st to 20th level other than Gnome, who I left out to spite them.
NPC


Behind the scenes at the moment it's just a patch I can remove easily, should Pathfinder not work out for us. But it's working and if all goes well I'll update the main scripts with the changes.

You can access the new code here:
npc-pathfinder.js

With the D&D 3rd Ed code here:
npc.js

   Gauntlet II quotes script updated

Sat, 12 Apr 2008 16:13:00 GMT

The random Gauntlet II quotes script used on the pages has been updated with more exciting variants.

Click on the quote at the bottom of the page for all new adventure.

Grab the code here:
gauntlet2.js

   Gauntlet II babble

Tue, 11 Mar 2008 15:34:40 GMT

Political ranting over for a while, we now return to the usual Nerd content. :-}=

For some reason I've had "Yellow Wizard shot the food!" stuck in my head, so quickly bashed together some javascript to generate Gauntlet II babble. It's been added to the site so it should appear in little italic text at the foot of each page, next to the Creative Commons symbol.

Click the text to generate new babble.

If you want to add it to your own page, or just like to look at code, it's available here:

gauntlet2.js

    Pulp Technobabble

Tue, 05 Feb 2008 17:56:30 GMT

As a special request, here is a new version of the technobabbler, for Pulp adventure.

Pulp Technobabble

Based upon the tables from d20 Past.

    Updated the Islanders game page

Mon, 04 Feb 2008 13:25:06 GMT

Now the big symbol on the Islanders D&D game page is clickable, to get a new random symbol.

Saves hitting refresh all the time to change it hammering the server.

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2011-12-06