Blue Elf is about to die!
Pathfinder: The Embassy PageThu, 04 Feb 2010 19:33:19 GMT
Added a page for the current Late Game, The Embassy.
Always handy as a way for GMs to keep a track of skills and saves between sessions.
Traveller UWP decoderThu, 04 Feb 2010 17:37:31 GMT
I've added a simple web based UWP (Universal World Profile) decoder, it should turn regular Traveller UWPs into a human readable description of the world.
I've turned all the UWPs on the Machine Parts Transit Solutions page into links that decode them. Which is much more useful than code only Dave can read. :)
Here are a few examples:
Taveller: MPTS Inc Jump to MirriamWed, 13 Jan 2010 20:12:29 GMT
MPTS Inc make their second jump, another two parsecs, this time from Penelope to Mirriam.
Penelope 0503 C460642-4 I Ri NI De Lt G
Mirriam 0303 B9998A6-A N I IWS A G
On the water world of Mirriam they met up with two new members of the crew, the Doppler Cousins, old contacts of Bradley.
So far Orion took a submarine tour, while Ansarii and D'Lombard made some contacts to sell on their dodgy wares.
Machine Parts Transit Solution: Actually tranport machine partsWed, 06 Jan 2010 18:04:25 GMT
We had the first proper week of the Machine Parts Transit Solutions game this week, six brave travellers making a two parsec mail and passenger run from Iderati to Penelope.
Iderati 0702 A887798-C N I Ht Ri Ag Ga Cap G
Penelope 0503 C460642-4 I Ri NI De Lt G
On the way exploring a derilict space station, buying some alien artifacts and trading in machine parts.
Here is a small plan of the ship, with character quarters marked on it:

| Red | Captain Christopher Bradley (Navy), The Baron Whitefall | David |
| Yellow | Lance-Corporal Richard D'Lombard (Army) | Jak |
| Blue | Fancy Walker | Dr Manda |
| Green | Sergeant Zachary Grim (Marines) | Harvey |
| Pink | Soloman Ansarii | Addam |
| Cyan | Jonithon Orion | Levi |
I'll get the proper stats for the ship up in a few days.
When we come back to the game, it's the jump to the high tech water world of Mirriam.
Mirriam 0303 B9998A6-A N I IWS A G
Traveller MPTS HomeworldsThu, 17 Dec 2009 15:37:48 GMT
Just so you can see where your homeworlds are on the Traveller Map and what others known about them, here are the UWPs (Universal World Profiles).
Gloria 0405 D7738BA-6 Ri G Hanjol 0706 C785453-8 S Ga NI Whitefall 0806 B401110-9 N IC Va Lo
All of these are in the Spinward Marches, Gloria is in the Cronor subsector and Hanjol and Whitefall are in Mora.
To find yourself, search for that Subsector name and the four digit number listed is the Hex you came from.
To confuse matters, Mongoose and the Map use slightly different Hex codes, Gloria is correct for both but Hanjol on the map is in 3127 and Whitefall 3227.
Traveller Universe MapWed, 16 Dec 2009 19:56:43 GMT
Something really handy for Space Travellers, a Traveller Universe Map in the style of Google Maps.
How Awesome is that?
General Beard this weekThu, 19 Nov 2009 23:25:08 GMT
It's a General Beard this week in the early session on Tuesday, instead of the regular game.
The plan is to sort out what's going on in the FarStar game and try to get everyone on the same page.
Also Jak has a few ideas about games he's thinking of running that he'd like some feedback on, more on them later.
Anyone else with good ideas, bring them along on Tuesday, or email them to me so I can post them up here for people to have a look at.
Jak's Plot ideas, have a read of them and we can bitch about why we hate them Tuesday. :)
Hi-tech SF. Unknown Stars (stopping short of PL9 stuff, though some of it may be included):
You are explorers, going into dangerous and uncharted territory. Your ship (you can name and design it, just bear in mind
that you will be the crew save for a few droids) is one of the best available, though there are alien civilisations with
weird and terrifying technologies hiding in the darkness of space. Humanity has just developed powerful stardrives –
powerful enough to pass beyond our spiral arm of the galaxy and make exploration of the rest of the galaxy both possible and
profitable. New technologies can make be used to make your fortune (though a lot of that will go on running the ship) but
there is a lot that can go wrong in space travel. Will you find the alien technologies that could form the basis for
humanity's next leap forward, or will you find only death between the stars?
Mid-tech SF. Dystopia (around the beginning of PL6 with some PL7 elements):
You are freedom fighters, working against increasing government control of your lives. The shepherd chip was a device for
paying for goods in shops, but it was expanded to include GPS, then a listening device. They cannot monitor everyone all the
time, however. The shepherd chip was just the beginning, what seemed like a sensible method of preventing theft turned into
a tool of the state, and the state turned nasty. As dissidents began to vanish and the chips became more and more evolved a
new political underclass evolved – the forgotten. These unchipped few live outside society, with more and more members each
day as it dawns on the people that government is not your friend. You will aid the railroad, meet contacts in the VRNet,
experience fierce gun battles with vengeful police and wreak havoc on your opressors.
D&D (well, Pathfinder). Hexes and Black Powder:
The great divide between the Nature worshipping Druids and the Forge loved of the cities is rarely overcome. Most live their
whole lives in some sprawling Metropolis or under a forest canopy, never truly understanding how the other half lives. Your
prowess and steadfast willingness to do good have been noticed by some of those few untouched by prejudice and entrusted with
dangerous knowledge – the secret masters of the world are coming back. You must fight these great pillars of evil by gun and
by sword, by wand and by staff, lest they reamake the world in their own vile image. You will uncover ancient secrets, ride
in airships and steam powered mechs, see the strange reflections of technology the druid-folk have made to compete and face a
threat of epic proportions.
D&D (well, Pathfinder. An utterly inaccurate history, with magic). A Shadow Over Rome:
It is whispered that Nero is cursed by Saturn. That when he saw Rome burn and could not stop it his mind snapped and his
divinity was lost. Such thoughts are treason, of course, none can doubt that the power of Rome flows from this son of Mars.
And yet... there are still barbarians on all sides. The Goths raid from the north, getting bolder each year. The Huns
scream their war cries and ride freely through the eastern territories. Vandals raid from the south destroying all they can
of civilised lands. To the west the Iberian tribes rise up in revolt, and far to the north, across the sea, something
terrible stirs in Albion. You are a crack unit of the Empire's most trusted Praetorians, an elite of the elite, you are sent
on special assignments to foreign lands to quell rebellion and make them fear the Emperor. You will uncover devious plots
within and without the Empire, see mythic beasts and monsters and fight the mad, screaming barbarian hordes.
The FarStar updatedSat, 07 Nov 2009 11:56:11 GMT
Thanks to a reminder from Zak last week, I've now updated the FarStar page with all the current character info, adding Levi back to the page and including Addam.
We should have the Goths back this week however there is no David this week as he has passed the Astronaut selection course at NASA and will be away for a few days at the ISS. (part of that is not true)
Pathfinder PRD (SRD)Wed, 19 Aug 2009 23:48:58 GMT
Thanks to Paizo, who are sticking to the open content ideals of the classic d20 system and have published an open SRD, called the Pathfinder Reference Document with all the Pathfinder open content.
Also, the PDF version of Pathfinder is only about £7, so it's well worth picking up at the moment if you can't afford that fantastic looking dead tree edition.
The FarStar UpdatedTue, 18 Aug 2009 10:48:55 GMT
The FarStar page is all updated with the current stats of all the characters, other than Bow, I'll do that in the week once you've leveled up Crazy.
I've also removed any characters who aren't going to be making the early game, also everyone who is there now has a portrait.
So, we're all up to date for tonight's game.
No Zak and Crazy TuesdaySun, 19 Jul 2009 19:12:56 GMT
Just a reminder for the Tuesday people, Zak and Crazy are away this week so no FarStar game.
In it's place I'll put together another Doctor Who .45 Adventure.
As far as I know, The FarStar should resume 2009-07-28 and the hunt for Moff Sarne can resume.
What I Painted In JuneTue, 07 Jul 2009 10:34:12 GMT
I've been working away on other projects and I've not been keeping up to date with posting the things I've been painting, so this is a catch up post and I'll get on with posting new stuff as soon as I can.
We have here Cybermen, Daleks, Judoon and Raxacoricofallapatorians. All from the now seemingly discontinued Micro Universe range.
Viscount Severn, Heir Apparent to the Earl of Wessex, aka Vic, one of our new TARDIS crew. The mini is Vincent from the Heresy SciFi range.
And finally, a Duros Explorer, a repainted mini from the ready painted Star Wars Minis range by Wizards.
All of these are headed for Doctor Who .45 Adventures.
More StormtroopersSat, 23 May 2009 15:12:40 GMT
A few more Storm Troopers for the Empire, a three more repainted Troopers and two more Scouts.
All are repainted Wizards minis. The Scouts have a little conversion to change the arm and head positions to make them slightly less big-hug-y.
The FarStar updatedTue, 05 May 2009 09:46:14 GMT
I've been a bit slow on this but the page for the FarStar game is finally up to date.
Wookies! we still need character portraits for you!
The FarStar Star Wars page updatedWed, 11 Mar 2009 18:43:33 GMT
Plenty of updates to the FarStar Star Wars Saga campaign page, I've been slow recently but I'm catching up on things. Sorry about that.
We now have portraits for everyone but the Wookie couple (come on Levi and Dave). I've added FarStar patches to everyone on the crew and updated the saves, HP and things for all the sheets I've got here. Once again I've missed the Wookies and Bow as you've all made off with your sheets to level up.
Dave and Levi, you can find some artwork for your character from The Star Wars Artists Guild, or paint a mini or sketch something, or a screengrab from a movie, cartoon or computer game, anything really.
I'll sort the trained skills out for everyone as soon as I can see the character sheets, or you can email me the details and I'll have it all together by next week (hopefully).
Zak! Remember the Boodbowl Pitch!Tue, 24 Feb 2009 13:06:52 GMT
Zak, please remember the Bloodbowl set today.
Also Dave and Jak aren't going to be about for the game this evening and I've not sorted out the trained skills list.
I'll try and get that sorted by this evening, a bit late I know, but it's going to be done ready for next week.

Zak's Star Wars: FarStar Mission LogTue, 17 Feb 2009 19:33:25 GMT
Well, the mission has well and truly begun. We received an emergency distress call from the world of Kolatill, directed at the new government of Kal'Shebbol and asking for emergency assistance. The people of Kolatill had risen up after hearing of the retaking of Kal'Shebbol; a brave but naive action considering the situation, and they have payed for that in Imperial retaliation.
Considering the situation on Kal'Shebbol I decided we were the only ship available to bring immediate aid to these people. Kal'Shebbol has informed me that emergency relief is being organised but is at least a week away from arriving.
And now we have been delayed by 6 hours due to technical problems with the hyperdrive. Captain Winter is concerned that it may have been sabotage, and considering the disparate nature of the crew I understand his concerns. But the New Republic is being forged by equally disparate people.
I have asked Kaiya Adrimetrum to look into making sure duty rotas have New Republic personnel spread as equally as possible with the volunteers, just to make sure we have reliable personnel at all stations at all times.
I hope to find better nav-data and some sort of lead as to where Moff Sarne has fled to, but from what I have been told the Kathol Sector away from the Trition trade route was barely mapped. This mission could take some time.
May the Force be with us.
Portraits and Training for Zak's Star WarsSun, 15 Feb 2009 11:25:48 GMT
I've updated the page for Zak's Star Wars to include the skills people are trained in, Crazy, David and Levi aren't covered as they've taken their sheets away to level up, if you could let me or Zak know before Tuesday that would be grand, if not I'll sort it then.
Also, to add a bit of flashy to the proceedings, I wanted to add portraits to the character entries. They don't have to be much, a sketch, a photo gimping, some art you found online, anything really. If it's on paper that's cool as we can scan it, if it's electronic that's cool too as you can email it to me.
A good place to start looking would be SWAG Online, the Star Wars Artists Guild.
No Zak TomorrowMon, 02 Feb 2009 19:00:19 GMT
Zak let me know that he won't be about tomorrow, work has taken him, so we won't be starting the Star Wars game after all.
If anyone had a great plan for a one off, let me know, if not we'll come up with something on the fly.
Jak's PathfinderFri, 23 Jan 2009 19:51:32 GMT
All the stats should be up to date on the Jak's Pathfinder page now, other than Feenix (Crazy) who is levelling up ready for next week.
I'll look at getting the spellbooks up to speed too, but it's a huge job so may take a while.
Levi: as best as I can tell, you've missed a load of bonuses to your saves from cross classing. It looks like you're Rogue 3/Fighter 3 but it's not clear from the sheet.
Also, Dex 16 is a +3 bonus, not +2 so can add 1 to all your Dex based skills.
It should be something like this:
Human, Rogue 3/Fighter 3
| Str | 13 | +1 | Int | 15 | +2 |
| Dex | 16 | +3 | Wis | 10 | 0 |
| Con | 12 | +1 | Cha | 10 | 0 |
| Save | Total | Base | Ability | Misc |
| Fortitude | 5 | 4 | +1 | 0 |
| Reflex | 7 | 4 | +3 | 0 |
| Will | 2 | 2 | 0 | 0 |